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爱心效果(附源码)

爱心效果(附源码)

预览效果

源码(html+css)部分

<!DOCTYPE html><html><head><metahttp-equiv="Content-Type"content="text/html; charset=UTF-8"><title>💗 Love you 💗 My Dear XXX💗</title><styletype="text/css">body {margin0;overflow: hidden;background#000;        }canvas {position: absolute;width100%;height100%;        }#pinkboard {animation: anim 1.5s ease-in-out infinite;-webkit-animation: anim 1.5s ease-in-out infinite;-o-animation: anim 1.5s ease-in-out infinite;-moz-animation: anim 1.5s ease-in-out infinite;        }@keyframes anim {            0% {transformscale(0.8);            }            25% {transformscale(0.7);            }            50% {transformscale(1);            }            75% {transformscale(0.7);            }            100% {transformscale(0.8);            }        }@-webkit-keyframes anim {            0% {-webkit-transformscale(0.8);            }            25% {-webkit-transformscale(0.7);            }            50% {-webkit-transformscale(1);            }            75% {-webkit-transformscale(0.7);            }            100% {-webkit-transformscale(0.8);            }        }@-o-keyframes anim {            0% {-o-transformscale(0.8);            }            25% {-o-transformscale(0.7);            }            50% {-o-transformscale(1);            }            75% {-o-transformscale(0.7);            }            100% {-o-transformscale(0.8);            }        }@-moz-keyframes anim {            0% {-moz-transformscale(0.8);            }            25% {-moz-transformscale(0.7);            }            50% {-moz-transformscale(1);            }            75% {-moz-transformscale(0.7);            }            100% {-moz-transformscale(0.8);            }        }#name {position: absolute;top50%;left50%;transformtranslate(-50%, -50%);margin-top: -20px;font-size46px;color#ea80b0;        }</style></head><body><canvasid="pinkboard"width="1920"height="947"></canvas><canvasid="canvas"width="1920"height="947"></canvas><scriptsrc="./server.js"></script></body>

源码js (创建一个server.js文件)

var loverName = "💗楚雨荨,爱你哟💗"const colors = ["#eec996","#8fb7d3","#b7d4c6","#c3bedd","#f1d5e4","#cae1d3","#f3c89d","#d0b0c3","#819d53","#c99294","#cec884","#ff8e70","#e0a111","#fffdf6","#cbd7ac","#e8c6c0","#dc9898","#ecc8ba",]; //用来设置的颜��    var canvas = document.getElementById("canvas");var ctx = canvas.getContext("2d");let count = 1;var ww = window.innerWidth;var wh = window.innerHeight;var hearts = [];functioninit({    requestAnimationFrame(render);    canvas.width = ww;    canvas.height = wh;for (var i = 0; i < 100; i++) {        hearts.push(new Heart());    }}functionHeart({this.x = Math.random() * ww;this.y = Math.random() * wh;this.opacity = Math.random() * 0.5 + 0.5;this.vel = {x: (Math.random() - 0.5) * 4,y: (Math.random() - 0.5) * 4,    };this.targetScale = Math.random() * 0.15 + 0.02;this.scale = this.targetScale * Math.random();}Heart.prototype.update = function (i{this.x += this.vel.x;this.y += this.vel.y;this.scale += (this.targetScale - this.scale) * 0.01;if (this.x - this.width > ww || this.x + this.width < 0) {this.scale = 0;this.x = Math.random() * ww;    }if (this.y - this.height > wh || this.y + this.height < 0) {this.scale = 0;this.y = Math.random() * wh;    }this.width = 473.8;this.height = 408.6;};Heart.prototype.draw = function (i{    ctx.globalAlpha = this.opacity;    ctx.font = `${180 * this.scale}px "微软雅黑"`;// ctx.font="20px";    ctx.fillStyle = colors[i % 18];    ctx.fillText(        loverName,this.x - this.width * 0.5,this.y - this.height * 0.5,this.width,this.height    );// ctx.drawImage(//   heartImage,//   this.x - this.width * 0.5,//   this.y - this.height * 0.5,//   this.width,//   this.height// );};functionrender({    ctx.clearRect(00, ww, wh);// ctx.globalAlpha = 1;// ctx.fillStyle = "rgba(255,255,255,0.3)";// ctx.fillRect(0, 0, ww, wh);for (var i = 0; i < 100; i++) {        hearts[i].update(i);        hearts[i].draw(i);    }    requestAnimationFrame(render);}init();window.addEventListener("resize"function ({    ww = window.innerWidth;    wh = window.innerHeight;});/* * Settings */var settings = {particles: {length500// maximum amount of particlesduration2// particle duration in secvelocity100// particle velocity in pixels/seceffect-0.75// play with this for a nice effectsize30// particle size in pixels    },};/* * RequestAnimationFrame polyfill by Erik M?ller */(function ({var b = 0;var c = ["ms""moz""webkit""o"];for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];window.cancelAnimationFrame =window[c[a] + "CancelAnimationFrame"] ||window[c[a] + "CancelRequestAnimationFrame"];    }if (!window.requestAnimationFrame) {window.requestAnimationFrame = function (h, e{var d = newDate().getTime();var f = Math.max(016 - (d - b));var g = window.setTimeout(function ({                h(d + f);            }, f);            b = d + f;return g;        };    }if (!window.cancelAnimationFrame) {window.cancelAnimationFrame = function (d{            clearTimeout(d);        };    }})();/* * Point class */var Point = (function ({functionPoint(x, y{this.x = typeof x !== "undefined" ? x : 0;this.y = typeof y !== "undefined" ? y : 0;    }    Point.prototype.clone = function ({returnnew Point(this.x, this.y);    };    Point.prototype.length = function (length{if (typeof length == "undefined")returnMath.sqrt(this.x * this.x + this.y * this.y);this.normalize();this.x *= length;this.y *= length;returnthis;    };    Point.prototype.normalize = function ({var length = this.length();this.x /= length;this.y /= length;returnthis;    };return Point;})();/* * Particle class */var Particle = (function ({functionParticle({this.position = new Point();this.velocity = new Point();this.acceleration = new Point();this.age = 0;    }    Particle.prototype.initialize = function (x, y, dx, dy{this.position.x = x;this.position.y = y;this.velocity.x = dx;this.velocity.y = dy;this.acceleration.x = dx * settings.particles.effect;this.acceleration.y = dy * settings.particles.effect;this.age = 0;    };    Particle.prototype.update = function (deltaTime{this.position.x += this.velocity.x * deltaTime;this.position.y += this.velocity.y * deltaTime;this.velocity.x += this.acceleration.x * deltaTime;this.velocity.y += this.acceleration.y * deltaTime;this.age += deltaTime;    };    Particle.prototype.draw = function (context, image{functionease(t{return --t * t * t + 1;        }var size = image.width * ease(this.age / settings.particles.duration);        context.globalAlpha = 1 - this.age / settings.particles.duration;        context.drawImage(            image,this.position.x - size / 2,this.position.y - size / 2,            size,            size        );    };return Particle;})();/* * ParticlePool class */var ParticlePool = (function ({var particles,        firstActive = 0,        firstFree = 0,        duration = settings.particles.duration;functionParticlePool(length{// create and populate particle pool        particles = newArray(length);for (var i = 0; i < particles.length; i++)            particles[i] = new Particle();    }    ParticlePool.prototype.add = function (x, y, dx, dy{        particles[firstFree].initialize(x, y, dx, dy);// handle circular queue        firstFree++;if (firstFree == particles.length) firstFree = 0;if (firstActive == firstFree) firstActive++;if (firstActive == particles.length) firstActive = 0;    };    ParticlePool.prototype.update = function (deltaTime{var i;// update active particlesif (firstActive < firstFree) {for (i = firstActive; i < firstFree; i++)                particles[i].update(deltaTime);        }if (firstFree < firstActive) {for (i = firstActive; i < particles.length; i++)                particles[i].update(deltaTime);for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);        }// remove inactive particleswhile (            particles[firstActive].age >= duration &&            firstActive != firstFree        ) {            firstActive++;if (firstActive == particles.length) firstActive = 0;        }    };    ParticlePool.prototype.draw = function (context, image{// draw active particlesif (firstActive < firstFree) {for (i = firstActive; i < firstFree; i++)                particles[i].draw(context, image);        }if (firstFree < firstActive) {for (i = firstActive; i < particles.length; i++)                particles[i].draw(context, image);for (i = 0; i < firstFree; i++) particles[i].draw(context, image);        }    };return ParticlePool;})();/* * Putting it all together */(function (canvas{var context = canvas.getContext("2d"),        particles = new ParticlePool(settings.particles.length),        particleRate =            settings.particles.length / settings.particles.duration, // particles/sec        time;// get point on heart with -PI <= t <= PIfunctionpointOnHeart(t{returnnew Point(160 * Math.pow(Math.sin(t), 3),130 * Math.cos(t) -50 * Math.cos(2 * t) -20 * Math.cos(3 * t) -10 * Math.cos(4 * t) +25        );    }// creating the particle image using a dummy canvasvar image = (function ({var canvas = document.createElement("canvas"),            context = canvas.getContext("2d");        canvas.width = settings.particles.size;        canvas.height = settings.particles.size;// helper function to create the pathfunctionto(t{var point = pointOnHeart(t);            point.x =                settings.particles.size / 2 +                (point.x * settings.particles.size) / 350;            point.y =                settings.particles.size / 2 -                (point.y * settings.particles.size) / 350;return point;        }// create the path        context.beginPath();var t = -Math.PI;var point = to(t);        context.moveTo(point.x, point.y);while (t < Math.PI) {            t += 0.01// baby steps!            point = to(t);            context.lineTo(point.x, point.y);        }        context.closePath();// create the fill        context.fillStyle = "#ea80b0";        context.fill();// create the imagevar image = new Image();        image.src = canvas.toDataURL();return image;    })();// render that thing!functionrender({// next animation frame        requestAnimationFrame(render);// update timevar newTime = newDate().getTime() / 1000,            deltaTime = newTime - (time || newTime);        time = newTime;// clear canvas        context.clearRect(00, canvas.width, canvas.height);// create new particlesvar amount = particleRate * deltaTime;for (var i = 0; i < amount; i++) {var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());var dir = pos.clone().length(settings.particles.velocity);            particles.add(                canvas.width / 2 + pos.x,                canvas.height / 2 - pos.y,                dir.x,                -dir.y            );        }// update and draw particles        particles.update(deltaTime);        particles.draw(context, image);    }// handle (re-)sizing of the canvasfunctiononResize({        canvas.width = canvas.clientWidth;        canvas.height = canvas.clientHeight;    }window.onresize = onResize;// delay rendering bootstrap    setTimeout(function ({        onResize();        render();    }, 10);})(document.getElementById("pinkboard"));
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