




去掉人物,敌人和ui , 保留npc

2. 绿色区域为扩图内容,横版游戏场景,新扩展的部分与原图边缘过渡更自然一些,
温馨提示: 画布保持原图宽高


3. ps手动合成扩图

以此类推




第一行风格统一
第二行场景描述
图1提示词
Real in-game screenshot of a 2D side-scrolling hand-drawn action RPG. Side-scrolling view: ground at bottom, sky at top, characters are small detailed sprites, environment dominates. Art style: hand-painted watercolor Chinese ink-wash aesthetic, soft brush strokes, warm sage greens, wood browns, cream whites. No bloom, glow, cinematic lighting, depth-of-field or lens flare. UI in clean game-font matching art style. 16:9, 1280x720 feel. Looks like a real indie game being played right now, not a poster or key visual.Scene: inside a Chinese tavern, side view. Wooden floor at bottom third, simple tables and stools, counter with wine jars along back wall, paper lanterns casting soft warm light. Back wall window showing street. White-robed swordsman facing right, mid-slash, small white arc near sword tip. Two brown-clothed bandits on right — one idle, one staggered back. NPC sits at background table unaffected. UI: top-left thin red HP bar 80%, blue MP bar 60%, "Lv.3" text. Bottom-center 4 skill icons, slot2 cooldown "3", slot4 dimmed. Bottom-right "墨 23". Damage "12" in red above staggered bandit. Normal gameplay, tables intact, no drama.
图2提示词
Real in-game screenshot of a 2D side-scrolling hand-drawn action RPG. Side-scrolling view: ground at bottom, sky at top, characters are small detailed sprites, environment dominates. Art style: hand-painted watercolor Chinese ink-wash aesthetic, soft brush strokes, warm sage greens, wood browns, cream whites. No bloom, glow, cinematic lighting, depth-of-field or lens flare. UI in clean game-font matching art style. 16:9, 1280x720 feel. Looks like a real indie game being played right now, not a poster or key visual.Scene: dirt path through dense bamboo forest, side view. Bamboo stalks both sides, pale sky at top. Small butterflies floating. Right side: wooden signpost and old man NPC in gray robe sitting on rock. Three items on ground: tattered scroll, jade pendant, ink pot. Speech bubble "..." above old man. White-robed swordsman at center facing right, idle. UI: bottom dialog box 25% height, dark semi-transparent with thin border, text "老者:「三物择一,莫要贪心。」", three buttons "拾取残页" "佩戴玉佩" "收取画墨". Top-left HP/MP full. Skill bar dimmed. Quiet event, no combat.
图3提示词
Real in-game screenshot of a 2D side-scrolling hand-drawn action RPG. Side-scrolling view: ground at bottom, sky at top, characters are small detailed sprites, environment dominates. Art style: hand-painted watercolor Chinese ink-wash aesthetic, soft brush strokes, warm sage greens, wood browns, cream whites. No bloom, glow, cinematic lighting, depth-of-field or lens flare. UI in clean game-font matching art style. 16:9, 1280x720 feel. Looks like a real indie game being played right now, not a poster or key visual.Scene: stone training platform on cliff, side view. Floor at bottom third, cliff drop-off right into clouds. Broken training dummies, weapon rack on back wall. Pine trees left, distant mountain layers. Player white-robe in defensive crouch facing right. Elite right — tall dark-iron armor, red shoulder pads, hand on greatsword hilt. Small red fist icon above elite. Rock debris between them. UI: player HP 55% yellow, MP 30%. Elite HP bar top-center "剑冢守御" 85%. Two small buff icons under HP. Skill bar: slot2 cooldown "6", others available. Damage "8" above player. Combo "7" bottom-left. Mid-fight, not climax.
图4提示词
Real in-game screenshot of a 2D side-scrolling hand-drawn action RPG. Art style: hand-painted watercolor Chinese ink-wash aesthetic, soft brush strokes, warm sage greens, wood browns, cream whites — this exact art style MUST be maintained in every image regardless of scene mood (peaceful, combat, boss fight). Negative prompt: pixel art, cute, anime, dark, gritty, realistic, 3d render, photorealistic, bloom, glow. No bloom, glow, cinematic lighting, depth-of-field or lens flare. UI in clean game-font matching art style. 16:9, 1280x720 feel. Looks like a real indie game being played right now, not a poster.Scene: riverside village, side view. Blue stream at bottom, stepping stones, wooden bridge. Two brown-roof houses left, tea house right with red "茶" banner. Cherry blossom trees, pink petals falling slowly. Merchant NPC at stall, old woman NPC with broom, two chickens. Blue save lantern near bridge. Green hills and pale sky background. Player idle near lantern, facing right. UI: HP full green, MP full blue. Skill bar all available. No dialog, no combat. Fading "已保存" near lantern. Tiny "E" icon above merchant. Clean screen, real downtime.
图5提示词
Real in-game screenshot of a 2D side-scrolling hand-drawn action RPG. Art style: hand-painted watercolor Chinese ink-wash aesthetic, soft brush strokes, warm sage greens, wood browns, cream whites — this exact art style MUST be maintained in every image regardless of scene mood (peaceful, combat, boss fight). Negative prompt: pixel art, cute, anime, dark, gritty, realistic, 3d render, photorealistic, bloom, glow. No bloom, glow, cinematic lighting, depth-of-field or lens flare. UI in clean game-font matching art style. 16:9, 1280x720 feel. Looks like a real indie game being played right now, not a poster.Scene: sect hall interior, side view. Dark wood floor, six red pillars evenly spaced, red banners between pillars, calligraphy scroll on back wall. Some cracked tiles and debris — mild battle wear. Edges fade to shadow. Player white-robe with gray battle-wear, overhead heavy slash facing right. Boss "墨渊" right side — taller, black-gold robe, white hair, palm-forward casting. Small purple circle projectile mid-air traveling toward player with faint trail. Dark-purple shadow under boss. UI: boss HP bar top-center, 3 segments, first empty, second 50%, third full, label "掌门·墨渊". Player HP 35% red, MP 15% sliver. Purple chain debuff with "2" countdown. Skill bar: slot2 cd "4", slot4 grayed. Damage "34" near boss. Mid-fight, not finishing blow.
夜雨聆风