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机密★启用前
姓名 ________ 准考证号 ________________
2024 年上半年国家教师资格考试
英语学科知识与教学能力(初级中学)
内部模拟卷(一)
注意事项:
1. 考试时间为 120 分钟,满分为 150 分。
2. 请按规定作答。
一、单项选择题(本大题共 30 小题,每小题 2 分,共 60 分)
1.Howeverimportantwealthis,itshouldnotbecomeour_______inlife.
A.focus
B.sense
C.conflict
D.conscience
2.Itisusuallyconsideredthatlivingwithdisabilityis________.
A.challengedandfrustrated
B.challengedandfrustrating
C.challengingandfrustrated
D.challengingandfrustrating
3.Mr.Blacklookedathiswife'sdirtyface________.
A.insurprised
B.insurprising
1C.insurprise
D.inthesurprising
4.You’llfindyourselfthinkingaboutnothing________you’reverynervous.
A.wherever
B.whatever
C.whenever
D.however
5.---Howdoyoufindyournewboss,youguys?
---Oh,Ithinkhehasearnedourwiderespect______hetreatseveryonefairly.
A.inthat
B.sothat
C.eventhough
D.asthough
6.IfI________tohimyesterday,Ishouldknowwhattodonow.
A.hadspoken
B.havespoken
C.spoke
D.speak
7.Whichofthefollowingistheproperpronunciationof“meetyou”asaresultof
assimilation?
A./mɑ:tju:/
B./mi:tju:/
C./mi:tu:/
D./mi:tʃu:/
8.Thecorrectpronunciationoftheunderlinedletterintheword“wanna”is________.
A./ʌ/
B./ə/
C./ɒ/
D./ɑː/
29.Thestudyoflanguageatonepointoftimeisa________study.
A.synchronic
B.historic
C.Diachronic
D.descriptive
10.Whatistheminimalunitofmeaning?
A.Phoneme.
B.Morpheme.
C.Allophone.
D.Allomorph.
11.WhichofthefollowingstatementsabouttheAudio-lingualMethodiswrong?
A.Themethodinvolvesmakingacomparisonbetweenforeignlanguageandmothertongue.
B.Themethodinvolvescorrectingthemistakestimely.
C.Mothertongueiswidelyusedintheclassroom.
D.Emphasisislaiduponusingorallanguageintheclassroom;somereadingandwriting
tasksmightbedoneashomework.
12.Teacherswhoadoptthe________modelmaystartteachingatextbyintroducingnew
vocabulariesorstructures.
A.product-oriented
B.process-oriented
C.top-down
D.bottom-up
13.“Underliningallthepastformverbsinthedialogue”isatypicalexercisefocusingon
________.
A.use
B.form
C.meaning
D.function
14.Whichofthefollowingactivitiesismostsuitableforwholeclasswork?
3A.Therole-playofadialogueinvolvingtheuseofthepassivevoice.
B.Talkingaboutthechangesofone'shometown.
C.Presentingthepassivevoice.
D.Aninformation-gapactivity.
15.Whichofthefollowingteachers'questioningstrategiesisNOTadvocatedinclass?
A.Askingquestionswhicharesuitableforstudents'languagelevel.
B.Askingquestionsinastagedsequence.
C.Wait-timeisallowedafteraquestion.
D.Askinganotherstudentimmediatelytoanswerthequestionwhenonecannot.
16. When it comes to the PPP teaching model of oral English class, the second P refers to
________.
A.Presentation
B.Prediction
C.Practice
D.Production
17. If a teacher asks students to make their own learning plan, he/she is trying to develop
their_______.
A.cognitivestrategy
B.affectivestrategy
C.communicativestrategy
D.metacognitivestrategy
18.Whenateachermakesevaluationsbyaskingstudentstoconcludewhattheyhavelearned
throughconceptmapsafterlearningaunitorseveralunits,he/sheisconductingthe________.
A.Summativeassessment
B.diagnosticassessment
C.formativeassessment
D.integrativetest
19.Whenstudents areasked togo tothe localmuseum, libraries, etc.to findoutinformation
aboutendangeredanimalsandworkoutaplanforanexhibition,theyaredoinga(n)________.
A.survey
B.experiment
C.project
D.presentation
420. For more advanced learners, group work may be more appropriate than pair work for
tasksthatare________.
A.linguisticallysimple
B.structurallycontrolled
C.cognitivelychallenging
D.thematicallynon-demanding
请阅读Passage1,完成第21〜25小题。
Passage1
Abigfocusofthecriticismofcomputergameshasconcernedthecontentofthegamesbeing
played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were “Platformers” and
“Beat-them-ups”. Platform games such as Sonic and Super Mario involve leaping from platform
to platform, avoiding obstacles, moving on through the levels, and progressing through the
different stages of the game. Beat-them-ups are the games which have caused concern over their
violent content. These games involve fights between animated characters. In many ways this
violence can be compared to violence within children's cartoons where a character is hit over the
headorfallsoffacliffbutwalksawayunscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to
spilloverintochildren'severydaylives.Thereareworriesthatchildrenarebecomingmoreviolent
and aggressive after prolonged exposure to these games. Playing computer games involves
feelings of intense frustration and anger which often expresses itself in aggressive “yells” at the
screen. It is not only the “Beat-them-up” games which produce this aggression; platform games
arejustasfrustrating whenthecharacterslosealltheir“lives”and“die”justbeforetheendofthe
levelisreached.Computergaming reliesuponintenseconcentrationonthemovingimagesonthe
screen and demands great hand-to-eye coordination.When the player loses and the words “Game
over”appearonthescreen,thereisannoyanceandfrustrationatbeingbeatenbythecomputerand
at having made an error.This anger and aggression could perhaps be compared to the aggression
felt when playing football and you take your eye off the ball and enable the opposition to score.
Theannoyanceexperiencedwhendefeatedatacomputergameiswhatmakesgaming“addictive”:
theplayeris determinednottomakethesamemistakeagainandtohave“onelastgo”inthehope
5ofdoingbetternexttime.
Some of the concern over the violence of computer games has been about children who are
unable to tell the difference between fiction and reality and who act out the violent moves of the
games in fight on the playground. The problem with video games is that they involve children
more thantelevision or films andthis means there aremore implications for their socialbehavior.
Playing these games can lead to anti-social behavior, make children aggressive and affect their
emotionalstability.
21.Whatisthetopicofthisarticle?
A.Howdoesplayingcomputergamesaffectthelevelofviolenceinchildren.
B.ThereisnodifferencebetweenPlatformgamesand“Beat-them-ups”.
C.Howtocontrolangerwhileplayingcomputergames.
D.Howtomakechildrenspendlesstimeoncomputergames.
22.Whichofthefollowinggamesissupposedtocontainviolentcontent?
A.Sonic.
B.SuperMario.
C.Platformer.
D.Beat-them-up.
23.Whatdoes“unscathed” (Para.1) probablymean?
A.Unsettled
B.unbeaten
C.Unharmed
D.unhappy
24.Accordingtothesecondparagraph,howdoesviolencerelatetoplayingcomputergames?
A.Whenlosingcomputergameschildrentendtoexperiencefrustrationandanger.
B.Beat-them-upsaremorepopularwithchildrenthereforemorelikelytoproduceviolent
behavior.
C.Peoplewhohavegoodhand-eyecoordinationtendtobemoreviolentthanothers.
D.Theviolentcontentinthegamesgetschildrenaddictedtothegames.
25.Accordingtotheauthor,whydovideogamesleadtoviolencemorethanTVormovies?
6A.Becausechildrencannottellfictionfromreality.
B.Becausechildrenliketoactoutthescenesinthegamesontheplayground.
C.BecausecomputergamesinvolvechildrenmorethanTVorfilms.
D.Becausecomputergamescanproducemoreanti-socialbehavior.
请阅读Passage2,完成第26-30小题。
Passage2
The fashion industry blatantly pays attention to plus-size women. A good fit is everything,
stylists often counsel, but in assessing its market America’s fashion business appears to have
mislaidthemeasuringtape.Afrequently-citedstudydoneafewyearsagobyPlunkettResearch,a
market-research firm, found that 67% ofAmerican women were “plus-size”, meaning size 14 or
larger. That figure will not have changed much, but in 2016, only 18% of clothing sold was
plus-size,accordingtoNPDGroup,anotherresearchfirm.
Designers and retailers have long thought of the plus-size segment as high-risk. Predicting
what these customers will buy can be difficult, as they tend to be more cautious about styles.
Making larger clothes is more expensive; higher costs for fabric cannot always be passed on to
consumers.Inturn,plus-sizewomenshoppedlessbecausetheindustrywasnotservingthemwell.
“We have money but nowhere to spend it,” says Kristine Thompson, who runs a blog called
TrendyCurvyandhasnearly150000followersonInstagram,asocial-mediasite.
Atlast, thatis changing. Fast-fashion brands, includingForever 21 anda fashion line sold in
partnership with Target, a giant retailer, have expanded their plus-size collections. Lane Bryant, a
plus-sizeretailer,andPrabalGarung,adesigner,havedonethesame.In March,Nike extendedits
“X-sized” sportswear range. Revenue in the plus-size category increased by 14% between 2013
and2016,comparedwithgrowthof7%forallapparel.
Social media has played an important role in changing attitudes in the fashion business, says
Madeline Jones, editor and co-founder of PLUS Model Magazine. Nonetheless, designer brands
stillholdback (Walmartsellsthemostplus-sizeapparel).Somebrands,suchasMichaelKors,
do sell plus-size ranges but do not advertise them or display them on websites. Gwynnie Bee,
StitchFixandDia&Co,forexample,shareinformationwithdesignersonpreferredstylesandfits.
7Tracy Reese, a designer known for creating Michelle Obama's dress for the Democratic National
Convention in 2012, is one brand that recently enlisted Gwynnie Bee's help to create a new
plus-sizecollection.GwynnieBeepromptedthelabeltocreatebiggerpatternsandmoreappealing
designs.
Not all plus-size shoppers are convinced. Laura Fuentes, a hairstylist from Abilene, Texas,
says that many upmarket department stores still keep their plus-size clothing sections poorly
organized, badly stocked and dimly lit, if they stock larger clothes at all. Yet such complaints
should be taken with a pinch of salt, says Ms. Thompson. “We're nowhere near where we should
bebutwe'vemadeprogress,”shesays.
26.Whatisthemeaningoftheunderlinedwordinthefirstparagraph?
A.Frequently.
B.Publicly.
C.Potentially.
D.Practically.
27.Whichofthefollowingisnotthereasonwhydesignersandretailersconsidertheplus-size
segmentashigh-risk?
A.Itisdifficultfordesignersandretailerstopredictwhatstyletheconsumersprefer.
B.Thelargertheclothesare,themoreexpensivetheircostsare.
C.Plus-sizewomenspendlesstimeinshopping.
D.Plus-sizewomentendtobuymoreexpensiveclothesthanslimwomen.
28.Inthesentence“Atlast,thatischanging”inParagraph3,whatdoes“that”referto?
A.ThePlus-sizeclothessegmentishigh-risk.
B.Thecostofmakingplus-sizeclothesdecreases.
C.Thedesignersandretailersbegintopayattentiontoplus-sizewomen.
D.Plus-sizewomenwerenotservedwellbydesignersandretailers.
29.WhichofthefollowingstatementsisNOTtrue?
A.Somefashionbrandsandretailershaveexpandedtheirplus-sizecollections.
B.From2013to2016,theplus-sizecategorycontributesalottotherevenue.
C.Designerbrandshavebeenconvincedbytheprospectofplus-sizeclothes.
8D.Theattitudeoffashionbusinessisgreatlyinfluencedbysocialmedia.
30.WhatisMs.Thompson’sattitudetowardthedevelopmentofplus-sizeclothes?
A.Negative.
B.Optimistic.
C.Neutral.
D.Opposite.
二、简答题(本大题1小题,20分)
根据题目要求完成下列任务,用中文作答。
31. 简述组织小组活动的注意事项,(8 分)教师应发挥的两个角色,(6 分)应具备
的两种能力。(6 分)
三、教学情境分析题(本大题1小题,30分)
根据题目要求完成下列任务,用中文作答。32. 下面是初中英语课堂教学导入活动中的
师生对话片段,请完成下列问题。
T:Howdoyoulikethissong?Doyouknowthenameofthissong?
S1:Sorry,Idon’tknow.
T:It’sOK!Doesanybodyknowthenameofthesong?
S2:ABetterMan.
T:Excellent! It isABetter Man.Actually,it is sung by ShayneWard. Maybe we don’tknow
muchabouthim.Butheisasinger.Lily,wouldyouliketobeasingerinthefuture?
S3:No.
T:Whatwouldyouliketobe?
S3:Iwanttobeadoctor.
S4:Iwanttobeateacher.
(1)请说说该教学活动环节及注意事项。(10 分)
(2)请谈谈该教学活动环节的设计意图及方法。(10 分)
(3)请谈谈该教学活动环节存在的问题。(10 分)
四、教学设计题(本大题1小题,40分)
根据提供的信息和语言素材设计教学方案,用英文作答。
33. 设计任务:请阅读下面学生信息和语言素材,设计 20 分钟的英语阅读教学设计。
该方案没有固定的格式,但须包含下列要点:
●Teachingobjectives
●Teachingcontents
●Keyanddifficultpoints
9●Majorstepsandtimeallocation
●Activitiesandjustifications
教学时间:20 分钟
学生概况:某城镇普通中学初中二年级(八年级)学生,班级人数40人,多数学生已
经达到《义务教育英语课程标准(2011 年版)》三级水平。学生课堂积极性一般。
语言素材:
If you go to a fast food restaurant or a snack bar, you will probably see a lot of teenagers.
Today,manyteenagersareoverweight,andsomeofthisisbecauseoftheirbadeatinghabits.Most
teenagerslovefoodwithalotoffat,oil,andsugar.Peopleoftencallthistypeoffood“junkfood”.
But food eating habits go beyond fast food. Many teenagers find it difficult to eat healthy.
Some don’t have breakfast before they go to school. During the day, some don’t have a proper
meal for lunch. In a recent survey at one school, scientists found that over two-thirds of the
students didn’t follow a healthy diet. Nearly half of the students didn’t like vegetables, and many
ofthemdidn’tliketoeatfruit.Theypreferredtoeatfoodwithalotofsalt,sugar,orfat.
Parentstodayalsoworryabouttheirchildren’sdiet.Somedoctorsgivethefollowingadvice:
●Teenagersshouldn’teattoomuchjunkfood.
●Teenagers shouldn’t eat food with too much salt. Salt can cause high blood pressure in the
future.
●Teenagersshouldeatfoodwithlessfat,oil,andsugar.
●Teenagers needto eatsome fruit andvegetables every day.Fruit andvegetables are rich in
vitaminsandhavelittlefat.
●Teenagersneedtodrinkmoremilk.Milkwillhelptheirbonesgrow.
●Teenagersneedtoeatbreakfasteveryday.Thisisgoodfortheirbodyandmind.
10