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外刊真题题源泛读25:Go Culture and Contemporary Art Exhibition 围棋文化与当代艺术展(语法填空题源 2025年全国卷一卷题源)

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外刊真题题源泛读25:Go Culture and Contemporary Art Exhibition 围棋文化与当代艺术展(语法填空题源 2025年全国卷一卷题源)
私家英语
一、基础信息表
项目 | 详细内容 |
文章标题 | Go Culture and Contemporary Art Exhibition |
来源 | 中外文化纪实外刊 |
体裁 | 说明文(高考阅读C篇) |
话题 | 以上海围棋艺术国际展览为核心,介绍围棋的起源、哲学内涵、对弈逻辑,结合人工智能、当代艺术,阐述围棋与艺术、道家思想的共通之处,展现中外文化艺术交流成果 |
词数 | 约450词 |
二、主要内容
上海久事美术馆举办中荷日三国围棋文化艺术邀请展,展出多国艺术家作品,属于中外文化交流系列活动。本次展览灵感源自李世石与人工智能阿尔法狗的经典围棋对战。围棋起源于中国,蕴含东方哲学思想,是基于二元逻辑的古老棋类游戏。展览融合围棋文化、前沿科技与多元当代艺术,将抽象的围棋与人工智能可视化。文章介绍了围棋的对弈规则、博弈智慧与棋手修养,同时阐述黑白棋子的平衡之美、落子的韵律感,启发艺术家创作多种艺术作品。艺术家表示,围棋的随性落子可逆转全局、富有节奏韵律的特点,与绘画艺术高度契合,二者皆蕴含道家思想。
三、英文原文
An exhibition at the Jiushi Art Museum in Shanghai is featuring artwork inspired by Go, one of the oldest board games in the world, which originated in China more than 4,000 years ago. The Game Art Vs Go Culture: 2023 China-Netherlands-Japan Invitation Exhibition in Shanghai, which started on May 31 and will run until July 21, is showcasing 41 artworks by 17 artists.
Presented by the Shanghai International Culture Association, the exhibition is one of the many events the organization is hosting that is related to the interactions between different cultures. The idea of the exhibition was derived from the historical Go game between South Korean Go master Lee Se-dol and AlphaGo, the artificial intelligence Go player developed by Google's Deep-Mind. In March 2016, the two competed in five games, with AlphaGo losing one game.
Go, or weiqi in Chinese, is one of the earliest binary-based games. The movements of the black and white pieces reflect the basic ideas of Eastern philosophy, according to Tu Ningning, curator of the exhibition. "The exhibition brings together Go culture, cutting-edge technology and contemporary art," says Tu. "We hope to present the rather abstract Go game and AI in a visual context, and initiate dialogues with minimalism art, conceptual art and expressionism."
In a Go game, each player places a piece on the point of intersection of any two lines on the checkered board marked with 19 vertical and 19 horizontal lines. When a player encloses vacant points with boundaries made using their own pieces, they "conquer" that part of the board.
"Go is a game of algorithms. Each move should serve a long-term purpose. You try to lead the opponent into your trap and force them to follow your guidance till they lose," explains Wang Wei, a Go player among the visitors to the exhibition. "The players' personalities are revealed during the game, and one's weaknesses are exposed to the opponent," she adds. "A decent winner always tries to outplay the opponent by no more than one or two points as a gesture of modesty and respect for the other side."
Tu says it was the balance between the black and white pieces, beauty in the strategic placement of the pieces, and the energy flow following each move that inspired artists to create oil paintings, sculptures, digitally generated graphics and silk-screen prints for the showcase.
"I'm fascinated with the fact that the seemingly casual drop of a piece can overturn the whole game of Go. It is the same with art. A spontaneous stroke can change the outlook of the painting," says Zhang Fangbai, one of the artists involved in the exhibition. "You can achieve great rhythm and a sense of melody with free strokes of the brush, which you can also find in the game of Go. I think they both belong to the world of Taoism."
四、全文中文翻译
上海久事美术馆正在展出以围棋为灵感创作的艺术作品。围棋是世界上最古老的棋类游戏之一,距今四千多年前起源于中国。这场名为《博弈艺术VS围棋文化:2023中荷日邀请展》的上海展览,展期为5月31日至7月21日,共展出17位艺术家的41件艺术作品。
本次展览由上海国际文化交流协会主办,是该机构主办的众多跨文化交流活动之一。展览的创作灵感源自韩国围棋大师李世石与谷歌深度思维团队研发的人工智能棋手阿尔法狗的经典对弈。2016年3月,二者对弈五局,阿尔法狗输掉一局。
围棋是最早的二元逻辑棋类游戏之一。本次展览策展人涂宁宁表示,黑白棋子的落子变化,映射出东方哲学的核心思想。她说道:“本次展览融合围棋文化、前沿科技与当代艺术,我们希望将抽象的围棋与人工智能以可视化形式呈现,并与极简艺术、观念艺术、表现主义展开艺术对话。”
围棋对局中,棋手可在19条竖线、19条横线构成的棋盘交叉点落子。当棋手用己方棋子围住空白点位,便可占领棋盘上的对应区域。
观展棋手王薇解释:“围棋是一场算法博弈,每一步落子都需着眼长远。棋手要引诱对手落入圈套,引导对方的棋局思路,直至对方落败。”她补充道:“棋局之中,棋手的性格展露无遗,自身短板也会暴露给对手。真正有修养的胜者,往往仅以一两分的优势取胜,以此彰显谦逊,表达对对手的尊重。”
策展人涂宁宁表示,黑白棋子的平衡之美、精妙的落子布局、每一步棋局流转的气韵,启发艺术家创作了油画、雕塑、数字图像、丝网版画等多样艺术作品。
参展艺术家张方白说道:“围棋中看似随意的一步落子,便能颠覆整盘棋局,这深深吸引了我。艺术亦是如此,随性的一笔笔触,便能改变整幅画作的意境。自由的笔触能营造出独特的节奏与韵律,这与围棋的棋局意境不谋而合。我认为,围棋与艺术,皆归属于道家思想的范畴。”
五、核心生词梳理
英文单词 / 短语 | 音标 | 中文释义 |
originate v. | /əˈrɪdʒɪneɪt/ | 起源;发源 |
showcase v. | /ˈʃəʊkeɪs/ | 展出;展示 |
derive v. | /dɪˈraɪv/ | 源自;获得 |
curator n. | /kjʊˈreɪtə(r)/ | 策展人 |
cutting-edge adj. | /ˌkʌtɪŋˈedʒ/ | 前沿的;尖端的 |
contemporary adj. | /kənˈtɛmpəˌrɛri/ | 当代的 |
intersection n. | /ˌɪntəˈsekʃn/ | 交叉点;交点 |
vacant adj. | /ˈveɪkənt/ | 空置的;空白的 |
algorithm n. | /ˈælgərɪðəm/ | 算法;运算规则 |
opponent n. | /əˈpəʊnənt/ | 对手;竞争者 |
modesty n. | /ˈmɒdəsti/ | 谦逊;谦虚 |
spontaneous adj. | /spɒnˈteɪniəs/ | 随性的;自发的 |
overturn v. | /ˌəʊvəˈtɜːn/ | 颠覆;扭转 |
六、语法填空(严格命题:10 个互不重复考点;7 个有提示词,3 个无提示词)



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