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专题12《黑神话:悟空》深受中国网游玩家追捧(学生版)_高考一二三轮复习_英语_2026年-英语高考专项复习_2026年高考英语外刊时文阅读训练-G137_资料_2025版

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高中英语外刊时文阅读训练
专题12
《黑神话:悟空》深受中国网游玩家追捧
Ⅰ.文章话题导入
Ⅱ.外刊原文阅读
Ш.阅读理解专项针对性练习
Ⅳ.话题高频词汇强化训练
Ⅴ.参考译文赏析
【话题·导语】
2024 年8 月20 日上午10 点,《黑神话:悟空》在PS5、STEAM、EPIC GAMES STORE、WEGAME
等平台同步上线。《黑神话:悟空》是中国首款3A 游戏。上线首日STEAM 平台累计销量超450 万份,总
销售额超过15 亿元。
《黑神话:悟空》是由杭州游科互动科技有限公司开发,浙江出版集团数字传媒有限公司出版的西游
题材单机动作角色扮演游戏。该游戏以中国四大名著之一、吴承恩所著《西游记》为背景设定,借用《西
游记》自身的故事作为前传,讲述取经之后孙悟空因放弃佛位引发天庭对其再次征伐之后的故事。
【原文·外刊阅读】
'Black Myth' elates fans and becomes one of China's most successful games
(文章来源:France 24)
"Black Myth" was released globally on Tuesday and enjoyed one of the best opening days, as 
measured by the number of players on gaming platform Steam, and sold nearly 1.2 million pre-release 
copies.
Gamer Li Song told AFP at a video shop in Beijing he bought it as soon as it was available for 
pre-order.
"It feels good," the 41-year-old said as his character scampered around a lush forest, dodging attacks 
from furry beasts before transforming into an insect.
"The controls and overall experience are solid," Li said.
Considered the first Chinese-developed "Triple A" title, a term 
used to describe major, high-budget, stand-alone games, it is 
inspired by the classic 16th-century Chinese novel "Journey to the 
West".
Players step into the shoes of a character similar to the 
Monkey King Sun Wukong, a key figure in the story.
A classic role-playing game, it requires players to build an 
arsenal of magic powers and deadly weapons as they control the 
"Destined One".
"The basic combat feels great, there are no problems there," Li said.
"The game's story, rooted in Chinese mythology, is promising."
Gaming shop owner Yuanyuan -- who declined to give her family name -- said she could never 
have imagined that a Chinese title could enjoy such success.
"It presents our myths and stories in a game for the whole world," she told AFP.
"As a Chinese person, I feel very proud."
A long wait
More than 1.4 million people were playing "Black Myth" via gaming platform Steam at around 5 pm 
(0900 GMT) on Tuesday.
That was the fourth-highest number recorded for a game -- more than recent blockbuster titles such 
as "Elden Ring" and "Cyberpunk 2077".
It also won praise from gaming press in the West with review aggregator website Metacritic giving it 
a rating of 82 out of 100 based on an average of 57 reviews.
Hype has been building since 2020, when its first trailer racked up 10 million views in just 24 hours 
on Chinese video streaming platform Bilibili.
"It feels like it's been a long wait," said Violet Zhang, a 21-year-old university student, speaking at a 
launch event in Shanghai.
"But it's really exciting to get to this day."
Developer Game Science, based in the eastern and southern cities of Hangzhou and Shenzhen, has 
been working on the game since 2018.
The process hasn't been without controversy -- US gaming website IGN detailed last year what it 
called a "history of sexism" at Game Science.
The article prompted a backlash from players in China and elsewhere, with many defending the 
game and rejecting what they claimed was an attempt to push "woke" Western ideas onto a Chinese 
context.
Neither Game Science nor the game's co-publisher Hero Games responded to AFP's requests for 
comment on the controversy on Tuesday.
Yuanyuan told AFP she hoped that audiences would be "more tolerant of this game and accept its 
shortcomings".
"That way we can keep improving in the future," she said.
Gamer Li said he was "not really interested" in the furore.
"This is irrelevant to us, we're not interested in those issues," he said.
Wu Tianyu, a 29-year-old tech industry worker in Shanghai, said he was "very moved" by the game.
"I hope that our domestic video games will be increasingly successful in the future. I'm sure they 
will."
【原创·阅读理解】
1.What inspired the game "Black Myth"?
A. A modern Chinese novel.
B. Ancient Chinese myths.
C. A Western fantasy series.
D. A famous Chinese historical figure.
2.How did the gaming press react to "Black Myth"?
A. It received mixed reviews.
B. It was praised with an average rating.
C. It was criticized for its gameplay.
D. It was ignored by major review sites.
3.How many pre-release copies of "Black Myth" were sold?
A. Nearly 500,000.
B. About 1 million.
C. Nearly 1.2 million.
D. Over 2 million.
4.What was the player reaction to the basic combat in "Black Myth"?
A. It felt awkward and unrefined.
B. It was praised as great.
C. It was considered too difficult.
D. It was deemed too simplistic.
5.What was a major controversy related to "Black Myth"?
A. Disagreements over its visual design.
B. Accusations of sexism.
C. Complaints about its pricing.
D. Disputes over its release date.
6.How did Yuanyuan feel about "Black Myth"?
A. Disappointed by its global reception.
B. Proud of its presentation of Chinese myths.
C. Indifferent to its impact.
D. Concerned about its potential failures.
【高频词汇训练】
1.As exports starts to decline as a share of GDP, domestic consumption plays a larger role in the           
(grow). (所给词的适当形式填空)
2.The country’s high            (employ) rate is a positive indicator of its strong economic growth. (所给词的
适当形式填空)
3.Marty's magic became a source of           (amuse) to the children.(所给词的适当形式填空)
4.She          (figure) that she had learned a lot from the experience. (所给词的适当形式填空)
5.At present, the remarkable development of digital economy         (transform) our modern way of life.(所给
词的适当形式填空)
6.She also came to the conclusion           it is a myth that instrumental music is less disturbing than songs. 
(用适当的词填空)
7.We have the duty          (defend) our motherland. (所给词的适当形式填空)
8.More          ( controversy ), he claims that these higher profits cover the cost of finding fresh talents. 
(所给词的适当形式填空)
9.Amy rose to her feet, with tears of sheer joy        (stream) down her cheeks.(所给词的适当形式填空)
10.The number of staff           (decline) from 217,000 to 114,000 since 2021. (所给词的适当形式填空)
11.If the TV play is          budget, will it be abandoned?(用适当的词填空)
12.TikTok, known as Douyin in China, is a social media platform        short videos can be edited and 
uploaded easily.
【参考译文】
《黑神话:悟空》深受游戏粉丝喜爱
《黑神话:悟空》于周二在全球上映,以游戏平台Steam 上的玩家数量衡量,这是上映首日最好的一
天之一,预售销量近120 万份。
游戏玩家李松在北京的一家音像店告诉法新社,他一预购就买了它。
“感觉很好,”这位41 岁的演员说,他的角色在茂密的森林里奔跑,躲避毛茸茸的野兽的攻击,然后
变成昆虫。
李说:“控制和整体经验都很扎实。”。
这款游戏被认为是中国开发的第一款“Triple A”游戏,该术语用于描述大型、高预算、独立游戏,
其灵感来自16 世纪中国经典小说《西游记》。
玩家将扮演一个与故事中的关键人物孙悟空相似的角色。
这是一款经典的角色扮演游戏,它要求玩家在控制“命中注定的人”时建立一个魔法力量和致命武器
库。
李说:“基本的战斗感觉很棒,没有问题。”。
“游戏的故事植根于中国神话,很有希望。”
游戏店老板圆圆(她拒绝透露自己的姓氏)表示,她从未想过中国游戏会如此成功。
她告诉法新社:“它在一款面向全世界的游戏中呈现了我们的神话和故事。”。
“作为一名中国人,我感到非常自豪。”
漫长的等待
周二下午5 点左右(格林尼治标准时间0900),超过140 万人通过游戏平台Steam 玩《黑神话:悟
空》。
这是游戏记录的第四高数字,超过了最近的大片,如《Elden Ring》和《Cyberpunk 2077》。
它还赢得了西方游戏媒体的赞誉,评论聚合网站Metacritic 根据平均57 条评论给了它82 分(满分100
分)。
自2020 年以来,炒作一直在增长,当时它的第一部预告片在中国视频流媒体平台Bilibili 上仅24 小时
就获得了1000 万的观看量。
21 岁的大学生Violet Zhang 在上海的发布会上说:“感觉好像等了很久。”。
“但能走到今天真的很令人兴奋。”
总部位于东部和南部城市杭州和深圳的开发商Game Science 自2018 年以来一直在开发这款游戏。
这一过程并非没有争议——美国游戏网站IGN 去年在《游戏科学》上详细介绍了它所谓的“性别歧视
史”。
这篇文章引起了中国和其他地方玩家的强烈反对,许多人为这项游戏辩护,并拒绝了他们声称的将
“觉醒”的西方思想推向中国背景的企图。
周二,《游戏科学》和该游戏的联合发行商Hero Games 都没有回应法新社对这场争议的置评请求。
圆圆告诉法新社,她希望观众能“更加宽容这场比赛,接受它的缺点”。
她说:“这样我们才能在未来继续改进。”。
游戏玩家李表示,他对这场风波“并不感兴趣”。
他说:“这与我们无关,我们对这些问题不感兴趣。”。
29 岁的上海科技行业工人吴天宇(音译)说,他被这款游戏“深深打动”。
“我希望我们的国产电子游戏在未来会越来越成功。我相信他们会的。”